GM Guide

A session should be about satisfying all participants, including GM. That is right, GM has to be satisfied as well. While GM is responsible for guiding PC, judging rules, managing the scenario, and describing the scenes, they are not here to serve the player. The player is also responsible for entertaining GM. As such, it is fine for GM to prioritise their sexual preference when making the scenario, as long as it observes consensus. GM should have initiative in the situation. For scenario in this system, what is paramount is consensus and not worldbuilding or theoretical consistency. This section is written with the assumption that the player join the session for the purpose of enjoying sexual depiction. Sexual development should take precedence over the personal goal and values of PC. Of course, if participants prefer it to not be sexual... namely a more common session, it can be done as well. In that case, it is fine to ignore this section as a whole.

=Consensus and PC Creation= Unless GM and player already have enough enjoyable experience running sexual sessions, it is better to spend some time on establishing consensus and PC creation first. GM has the obligation to observe the consensus and create Contact NPC with input from PC. (P. 183) With appropriate scenario prepared based on an understanding of consensus and PC data, the sucess rate of a session can be increased significantly. Different types of PC data and scenario type recommended will be detailed in later section. (P. 184)

=Session Length= An online session with a single player should not take longer than a single night (3~4 hours). If it is the first session, additional time might be required to explain the rules and reference data. However, there are many factors that might lead to a longer session, such as complex scenario, difference in time spent on description, unexpected interruption and indecision. You should not force yourself to stay up late, but instead break the session up for another day. It is not recommended to ERP in real life, and I would not take responsibility for it.

=Abridgement and Changing Scene= While drama is important, scenes that take a long time to unfold, especially those with no sexual content, can be boldly cut in order to save time. Even sexual scenes can be cut if the participants are uninterested. There are scenes where light touches can feel more lewd. Furthermore, conversations between NPCs and lengthy explanations should be summarised concisely. Since there is only one player, playing catch with the player should be paramount. Once the situation has been sorted, you can have PC immediately get into bed with a suitable partner and relay the details through pillow talks.

=PC's Strength= GM should let PC show their strength. NPC should not steal the PC's thunder. Since it is PC's job to complete the request, even if they get help from powerful NPCs, the description should be brief. Rather, PC should be praised by NPCs for their assistance. NPC who are more sexually dominant (especially for Contacts) do not have to be stronger than PC in combat as well. In a dangerous situation, they can instead be helped by PC. Scenario and enemy NPCs alike should be deployed with making the PC shine in mind. Different types of PC have different strong suits. See below (P. 184) for more information. However, in a sexual session, what the player consider to be the role of PC might not fit the general definition of "strong suit" (see below).

=PC's Defeat= In many TTRPG, it is recommended to have PC win after certain level of struggle and survive the threat. However, in a sexual session, that might not always be the case. There are many players who wish to see their PC being defeated and made into a sex slave. As long as it is not a turn-off for the GM, that wish should be accomodated. In other words, there are sessions where success by PC is not recommended. Even if it is obvious that they should win in a combat, GM can make the PC lost if the player wish so. Also, if the player wish to choose the more defeating options in "Side Income", there is no problem for GM to accept that. In such case, the main focus is not on combat or completing the request, but the ERP afterwards. On the other hand, if the player does not like being defeated sexually, defeat due to bad rolls can be ended quickly with little descriptions. The same is true for "Side Income".

=After Defeat= Many players who enjoy masochism will want to continue using PC that has been defeated sexually. In such case, PC should not receive reward from completing the request. Instead, GM may consult "Side Income" rules for expense in maintenance, and use the enemy who defeated the PC as "loaner". In such case, the enemy NPC can be made into new Contact for PC for future use. For this kind of forceful Contact RP, please consult the backstory of sample Hunters like End Roll (P. 26), Tear Drop (P. 30) and Sanctuary (P. 32). If the PC is beyond remedy, it is also fine to use it for ERP without sessions. Of course, you do not have to force that Contact in if the player does not like the situation or the character. If PC is rescued by other NPC, that can be new Contact as well. It should be a smooth transition to the next session where the rescuer gives PC request.