Weapon Properties and Their Special Effects

There are many cases in weapons' "description" and Powers' "effect" where the full effect is abbreviated. using specific terms. These terms are listed here, by their Japanese syllabary order.

Indicating the weapon is a "gun". This affects mostly whether effects from Wares and Powers apply.
 * Gun

It cannot be used in daily situations or sudden combats. This weapon cannot be carried in open or immediately become equipped. While ownership itself is not illegal, there are many places where its possession is forbidden. Carrying one around will attract censures from guards. It is represented by sniper rifle hidden in a disguised guitar case, and metal suit inside suitcase. Before combat that is expected to happen, time must be spent to deploy and equip the weapon.
 * Cannot be regularly used

=Critical threshold -X= "X" is an integer. When using this weapon, the critical threshold for Level Checks is reduced by X. Its attack can easily deliver a fiercesome blow.

=Suppressive= Its damage against "Mob" is increased by 2. Its attack can affect all within a certain area.

=Loud in combat= This weapon will generate quite a bit of noise when used. Unless used inside a room with sufficient soundproofing, it will be obvious to the surroundings there a combat is happening. If it is in enemy base, reinforcement will rush towards here, and if it is a traffic node or important facility, guards will descend on this place as well. On the other hand, if you are under unexpected attack, drawing attention of a third party might allow you to escape the unpleasantness. Depending on the nature of the request, it might not be something to be concerned... but it might also be a big problem.

=Anti-O damage +X= "O" is a character type (see next page), while "X" is an integer. This weapon will deal an additional X points of damage against "Type: O". It indicates weapon that is more powerful against specific type of enemy than usual.

=BS= Abbreviation of "Bad Status". Effect that can put the target in some kind of disadvantaged condition. There are multiple kinds of BS, the detail of which will be introduced in the next page.

=Disarm= Target suffering from this effect have to choose 1 weapon, which cannot be used afterwards. That weapon can be used again if they spend 1 「Action」 in their own turn. This effect makes a weapon fall down, or be dropped by one's own hand. If target is in zero range and GM allows, instead of 「Move」, one can kick the dropped weapon away.

=Cannot be disarmed= This weapon cannot be disarmed by any means. Even if one suffers from 「Disarm」, there is no need to drop this weapon. It indicates a weapon that is part of one's body, or is worn by the whole body.

=Range plus= When the user of this weapon attack or counterattack, the range of this weapon can be increased 1 step further until the end of this turn, at the cost of Karma being increased by 1. Through luck and concentration, a shot can be delivered to an improbable distance.