How To Read These Areas

Here are the 31 different areas in the vicinity of Kamimachi Street. Each area has its information organized under a few, common headers.

The meaning of each is detailed below. = Sections =

Area Name
Each area has its number on the map, along with its name written in big letters at the top of the left page.

That is, the name of the area itself, or a major location within that the area is known for. Depending on the location, there may be special places a PC in the area can discover.

Scenery
The scenery that stands out to a PC when they arrive in an area.

The overall atmosphere of the place.

The GM can convey the whole description as is, or only the parts that are relevant at any particular time.

What's there to be seen may change depending on the time of day you visit.

Specifics
What kind of place the area is, as well as its history.

This section contains information that may not be known to the general public. The GM should decide what information to share with a PC depending on the extent of the character's knowledge.

A complete outsider, such as a PC who is not particularly well-versed about the area, would know no more than the Area Name and the Scenery.

The 「Summary」 listed in the 『Locations Table』 is about as much as they'd get.

Major NPC
An NPC emblematic of the area, or the one who rules over the area itself.

Each has their Name, Origin, Adept, as well as some Profile information listed.

As well, they have a portrait on the left page, and their combat data on the bottom of the right page.

Each of these NPCs is an important as well as prominent figure in their area.

They can be put to good use as clients, contacts, and enemies of a PC during the course of a regular session.

Of course, it's fine to change their gender as well as how old they look to fit with your group's consensus.

As foes, their combat data reveals their strengths (and weaknesses).

The GM can tailor them to fit the PC and scenario as needed, the same as any other enemy NPC.

Some NPCs are designed to be particularly powerful, and level alone will likely not be enough to defeat them.

Of note, some areas don't have a Major NPC listed to represent them. At least surface level, that means... there aren't any notably strong NPCs in that area.

Scenario Hook
Potential scenarios for a regular session.

Each area has plenty of potential for such incidents to occur.

Some incidents can be resolved entirely within the area itself, while others may span multiple areas and even have ideas for conflict between organizations.

Even a humdrum scenario could become a major incident by including these as background!

Services
What Generic Services are available in the area, as well as any special notes about them, if any.

The table below lists them out, but a 「△」 means some sort of limited availability or effect.

In particular, 【Restaurants】 have a different variety of businesses in each area. Such available restaurants are listed by number within (parenthesis). Refer to the 「Food and Drink」 table in combination with this one.

If that's too much trouble, you can remember that entries 「11 ~ 56」 can be eaten at for 0 credits.

Entries 「61+」 cost 1 or more credits to eat there.

Some areas may also have services specific to that area listed here. These unique services can be used the same way as generic services, for the right price.

Special Rules
Rules that apply only within the area.

These special rules take priority over the baseline rules, should they conflict.

Events
Events that occur within the area under certain conditions.

Each event has its own conditions listed, but whether they occur or not is ultimately up to the GM. Many events may not make sense to occur at all times, particularly when the PC is accompanied by a companion.

Additional Data
For some areas, there may be additional information and game data listed at the end regarding shopping, events, and enemy NPCs.

Refer to the Services section as well as the Special Rules section for the area for directions on how to use such information.

= One Last Note = Each entry is based on the year 2300AD.

For sessions intended to take place in later years, the ages and backgrounds of NPCs would be different. The same is true for businesses and other facilities.

The GM can change everything to match the year the session is set in, but it's also fine to simply decide that everything in this book takes place during that new year.

= Table - Locations = Placeholder.