Contacts

Hunters can draw upon their personal connections, gaining a variety of benefits. There are 6 types of connections a PC can have, each with their own effect. For these effects, look to the Personal Connections table. No dice check is needed to gain the effects linked to a connection. Instead, Hunters can receive these effects through the following methods:

=ERP involving the Connection= Choose one of your connections, and perform some ERP (see section below). Meeting your connection in person, deepening your relationship together with sex, earning their favor through literally making them feel good. This also serves to reduce your character's Karma, so it may be considered the recommended method. If you don't have the time, and the GM agrees to it, you can keep your description of whatever relations occur to only a short synopsis. On the other hand, with your GM's approval, you could deepen your relationships with several connections at once, gaining each of their effects.

=Reduce your Pride= Choose one of your connections, and reduce your PC's Pride by 1d6. Begging, prostrating yourself before them, or something along those lines could net you a begrudging 「favor」, gaining their effect. Perhaps a quick description of them performing some humiliation play on you would also be good. This exchange should take a fair amount of time (3 hours), or with the GM's approval, as little as a few minutes on the phone could be good.

=Pay 10 credits= Choose one of your connections, and spend 10 credits. Alternatively, if the PC's debt isn't already maxed out, they could increase their amount owed by 10. Presents, buying them a drink or a meal, a cash payment, or so on could all gain you your connection's effect. This exchange should take a fair amount of time (3 hours), or with the GM's approval, as little as a few minutes on the phone or spent wiring them the money could be good.

During a session, a PC may get to know a person well who could very well become a connection. However, new connection can only be acquired at the end of a session, during the character 「Advancement」 step. Within the same session, no matter how many times you meet the same NPC, or even have ERP involving them, a Karma (Negotiation) check is still required to gain any additional information or other benefits off them. On the other hand, if they become a 「Connection」 at the end of that session, they may show back up in later sessions they wouldn't otherwise be involved in, if the player seeks out their presence for any information or help.