Introduction

This work is an Adult TRPG.

Therefore, it's completely unsuitable as a first-time TRPG.

As such, this rulebook will use terminology under the assumption that you already have some TRPG experience.

This work was designed with one gamemaster and one player in mind. If you wish to play with multiple players, you may need the optional rules found on (p.138).

Excluding the time needed for character creation, one session of play takes roughly 3 hours.

An evening should be enough time to run through a single scenario.

However, if you spend a fair amount of time roleplaying, or have a scenario full of Events, a session may stretch on even longer.

= Using this Book = This book is divided into several folders.

A summary of each folder is as follows:


 * Readme
 * If this is your first time playing an Adult TRPG in particular, this folder is the most important to read. Even if you already have some experience, you should still give it a read just in case.


 * Hunters Folder
 * This section contains 20 ready-made Hunters with stats and backgrounds. It can also help key you in to the general atmosphere of the world. If it is your first time playing, you may want to try one of these women out first.


 * Personal Folder
 * How to create your alter-ego of a Hunter, as well as a large amount of character data. If you want to take the time to create your very own Hunter, read here first.


 * System Folder
 * The rules needed to run the game are found here. As far as learning how to play in practice, you'll want to read here more than anywhere else.


 * Map Folder
 * As for understanding how the setting comes together in detail, look this way. May be helpful for filling in the specifics of PC backgrounds as well as scenarios.


 * Master Folder
 * Contains rules and advice meant for the GM, as well as information and data useful for creating scenarios. This section is primarily intended for GMs. Players are recommended not to read this.


 * Secret Folder
 * Some premade scenarios all ready for play are here. For a first-time GM, these scenarios may come in good use. Players who are participating in one shouldn't read this folder.

= TRPG Terminology = Some terms used in this book can be found below.

You don't have to force yourself to learn all of them now. If you're reading on and reach a term that you don't understand, you can always return here.

Nd6: Roll a total of N six-sided dice, summing the results. For 1d6, the end result is simply that value, for 2d6, you will get an end result from 2~12.

Nd10: Roll a total of N ten-sided dice, summing the results.

d66: Roll two six-sided dice, one die representing the ten's digit, the other representing the one's digit, resulting in a number from 11~66. Online, enter in 2d6, and use the first and second die value as the respective digit.

GM: Game master. Participant who runs the game.

PL: Player. Participants other than the GM, typically only one person in this work. (This abbreviation may or may not be used in this translation.)

PC: Player character. Character who serves as the player's other self. Each player creates one of their own as part of participating in a game. There is typically only one PC in this work.

NPC: Non-player character. All the characters the GM controls. Simply put, all characters that are not PCs are NPCs.

RP: Role Play. The act of describing your own character's condition and actions.

ERP: Erotic Role Play. What the "Erotic" consists of depends on your group's consensus.

Consensus: A common understanding that reached by talking thing out among all participants before any session takes place. Primarily in regards to what is okay erotically.

Scenario: A request taken on by PCs, as well as how it can unfold. You could call it the "script" or "schedule" of a session. Prepared by the GM.

Session: One "game" you play of this work. The time it takes to finish a scenario. Even if in practice, it takes multiple days to finish a scenario, it is still considered 「one session」 as far as any rules are concerned.

Character sheet: A sheet you fill out with a character's information (p.216). However, as this work recommends online sessions, it may be better to record this as a text document or similar.

= Data Terminology = The following lists some symbols and abbreviations used frequently in regards to character data and similar.

If while going through character data, you come across a term or check you don't understand the meaning of, look to here for reference.

【】: Gear that a character can purchase with money, such as 「Ware」, 「Customizations」, and 「Items」, have their names enclosed by these.

《》: Special abilities that a character can possess, called 「Powers」, have their names enclosed by these.

[ ]: The way to calculate various numerical data is enclosed by these. If any term (such as 「check total」) is written inside these calculations, they represent their respective value. If you come about a fraction after dividing, you generally 「round up」 unless otherwise specified.

「」: Some rule terms worthy of special attention are enclosed by these, such as those related to damage, character types, weapon properties, bad statuses, and similar.

／: If multiple words are separated by these, it represents 「choose one entry from among these」.

BS: Bad status. Represents a character becoming physically or mentally inhibited in some way.

GB: Gap bonus. Represents a special bonus that can occur during checks made in combat, in which you roll a result far greater than the target result needed to succeed.

Range: Means 「effective range」. In this work, this typically represents what distances you can attack from.

= Setting Terminology = Below introduces some terms regarding this work's world.

24th century: The era that this work takes place in. 2300 AD.

DH: Abbreviation of Designer Human. Beings whose genes have been modified, deviating from typical human lineage. Elves and Orcs could be called the races most representative of this.

Ware: The term for all lasting physical modification and improvements made through science or magic. Grouped into several types depending on what kind of craft is used in the modification.

Credit: A unit of currency used in this world. Essentially, 1 credit is worth roughly 100 dollars (10,000 yen). There are also smaller units of currency, such as 「Coins (1 dollar, 100 yen)」 and 「Chips (1 cent, 1 yen)」, but these rarely come up in sessions.

Gods: Magical beings whose names are well known. They are digital lifeforms who reside within computer networks.

Corporations: Businesses that rule over much of society. However, the existence of religious orders is preventing them from forming a capitalist surveillance state.

Orders: A general term for religious organizations that worship various gods. Holds strong influence over most computer networks. Their nature and objectives vary greatly depending on the god they worship.

Fallen Special Ward: The setting of this work, a 24th century city. In its state of turmoil and depravity, it is more aptly described as a chaotic city, rather than a criminal city. There are many seeking out the strength a PC possesses.

Hunters: Jacks-of-all-trades that don't belong to specific organizations. They are commonly thought to be just short of criminals, their actual behavior not helping. Their roles are similar to detectives, bounty hunters, hitmen, and information dealers. They are also the role PCs hold in this work.

Magic: Phenomena that use mystical power to produce all sorts of physical and mental effects. The techniques of intentionally invoking magic are called spells. Technically speaking, almost all phenomena are magical in nature.

Faeries: A general term for magical beings that have acquired an ego. There are a variety of species, some of which, such as Succubi and Vampires, can become PCs.