Advancement

PCs that have finished a session can increase their level by 1 if they so wish. They can increase their Level even if the request ends in failure or early withdrawal.

Whether one's level is increased or not, it is fine to 「spend credits to purchase gear」 and 「gain connections」 in accord to the results of the session.

When increasing their level, a PC will not only gain an advantage in checks in combat, they take the following steps as well.

= Gain a Power = Choose 1 Power to obtain from your 「Power Groups」, determined by your Origin and Adept.

This Power can be used from the next session on.

= Increase of Debt Limit = The maximum debt a PC can take is [Level × 100] Credits.

This means that when leveling up, a PC can take on 100 Credits of additional debt.

However, this increase is meaningless if one already has debt above the new limit due to 「Side Income」.

Moreover, there is no need to borrow recklessly.

= Increase of Maintenance Expenses = Leveling up is not entirely a good thing.

The maintenance costs of a PC includes [level × 10]. As such, your maintenance will also increase by 10 Credits.

= Gain a new Weapon = By spending 50 Credits, you can obtain 1 additional weapon.

If you have spare Credits, it is fine to add customizations at the same time.

= Rebuild = If there are aspects of your PC's data that do not feel enjoyable after using them, this is the time to adjust them.

With your GM's permission, it is fine to change your PC's Origin, Adept, and starting Powers. In such a case, if a Power you've already obtained comes from a Power Group that is no longer available to you, exchange that Power for another Power that is available.

It is also fine to exchange an obtained Power for another Power obtainable from your Power Groups.

Weapons can also be swapped for another weapon. However, any customizations obtained will be lost with no refund of the Credits spent.

Wares can be exchanged for different Wares of the same price.