Encounters While Roaming

Kamimachi Street teems with chance encounters.

Prostitutes who sell their bodies for a little extra pocket money.

Tourists from all around the world.

Foes who spring up from unexpected trouble.

PCs may meet them while partaking in the generic services, 【Prostitute】 and 【Tourist Attraction】, as well as during other events.

Many times does a chance encounter lead to unforeseen drama.

Prostitutes
You'll run into 【Prostitutes】 most often while using a generic service.

First of all, roll on the 『Prostitutes Table』 to determine a general type.

Depending on the area, the 『Faerie Prostitutes Table』 may also be good.

The GM should shape a prostitute's general appearance based on the group consensus.

If a PC tries picking up on a prostitute, have them roll a Karma check (Romance).

If successful, the PC can pay [8 - check total] credits (minimum 0) to have them join you as a 「companion」.

On a failure, depending on the circumstances, things could even lead to a fight. Look to the 「Data」 entry for each prostitute.

The goal of most prostitutes is to make a little extra side income.

If you can't afford the credits, it's treated as if you failed the Karma check. They won't mind if you have to go into debt to pay, however.

The GM could also, rather than charge credits, have the prostitute ask for help with a 「quick request (explained later)」. In that case, the quick request won't pay out any reward. You'll be handling their little request in exchange for the hook-up.

Tourists
You'll run into 【Tourists】 most often while using a generic service.

First of all, roll on the 『Tourists Table』 to determine a general type.

The GM should describe a tourist's general appearance based on the group consensus.

If a PC tries picking up on a tourist, have them roll a Karma check (Romance).

If successful, the PC can have them join as a 「companion」. However, they will leave after [check total - 2 hours].

The tourist may leave the PC to return to their hotel room, to head to a dinner reservation, or various other reasons. If they and the PC got to know each other well enough before then, they may offer to meet back up later in a few hours.

If you met the tourist not by a chance encounter, but by promising to meet up... then they probably won't have a time limit.

Tourists generally have a large amount of credits on them. Look to the 「Possessions」 entry for each tourist.

It's also natural for them to have some sort of problem that may lead to a 「Quick Request (explained later)」, the most typical being listed under their 「Recommended Request」 entry.

If you're handling a quick request for a tourist, they may stay with the PC a longer time depending on the specifics of the request.

Hostile NPCs
Depending on the events in each area, the PC may be attacked out of nowhere. As well, if a PC causes major problems someplace, they may have to fight that area's leader and their underlings.

There are many situations that, if fought out, will lead to even tougher enemies showing up.

It may be good for the GM to give an out to a fight by one of the following methods. You should take who the foes are and the circumstances into account.


 * Pay [(the sum of the opponents' levels +1) × 3] credits.
 * Run away with a successful Karma check (Athletics) of 8+.
 * Take on a 「quick request (explained later)」 from the other party.
 * (No reward will be given.)

Also, depending on the PC's situation and positions taken, even a hostile encounter could end amicably.

Afterwards, you could treat an NPC as a 「prostitute」 or 「tourist」, or simply part ways with them like anyone else after only a little RP.

If you stand strongly for a certain position, you may end up with unforeseen allies joining your side, and conversely, unexpected foes rising against you. Even nameless NPCs may have a big impact.

Quick Requests
Free-roam sessions aren't a PC's working hours.

However, like many other occupations, Hunters may find themselves suddenly tasked with more work... as well as the extra income that comes with it.

The GM can offer these short-term requests to PCs at any time from tourists or prostitutes turned companions.

Select a fitting type of request from one of the 6 on page 13.

Quick requests have a time limit associated with each of them, and if completed within that time, offer a reward.

The GM could also have rewards that aren't just credits. For example, with a prostitute, rather than paying credits... it may be easier for a broke PC to handle a simple task. As for an NPC that you don't want to fight... it explains itself.

Creating Unanticipated NPCs
During a free-roam session, random, unexpected encounters can occur.

It's impossible for a GM to prepare every NPC that could come up in advance.

When such an unforeseen NPC comes up, a GM may need to improvise a fair amount. If the GM can handle it in the moment, then there's no problem. But in a pinch, you could use the following advice.

In any case, be careful to keep the group consensus in mind.


 * Repurpose a sample hunter from the main rulebook.
 * (You could use their background before they became a Hunter if you want to make them a noncombatant.)
 * Repurpose one of your own, past PCs.
 * (Or a character from any other TRPG if they fit the atmosphere decently.)
 * Use a copyrighted character
 * (The player doesn't need to know their name or exact appearance.)