Powers

Powers are special abilities both PCs and NPCs possess, which provide benefits both through basic stats and in changes to rules.

Powers have the following three categories, each with their own timing they're used.

= Gifts = The effects of Gifts are always active.

If they directly affect a character's stats, make changes directly to such stats. Make sure not to forget about any Gifts with effects that only activate under certain conditions.

= Spells = Spells are usable only during battle.

At the start of your turn in combat, you can declare the use of a spell, after which it takes effect.

You cannot use multiple spells at the same time.

After using a spell, it cannot be used again until the end of the session, or after taking a 「Rest」 or 「ERPing」.

If an individual spell has different conditions for reuse, those conditions take priority.

= Rituals = Rituals cannot be used in the middle of combat.

You declare a ritual to have it take effect. A ritual takes three hours of time in-game. If possible, they can be performed in conjunction with 「ERP」.

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Wares, Items, and Customizations all work in roughly the same manner as Powers.

More or less, they're all treated as if 「Gifts」.

However, some effects which say, 『Use as a 「Spell」』, are treated as if they were a 「Spell」. As well, as far as 「Customizations」, individual customizations are generally applied only to a specific, individual weapon. For example, if you own multiple weapons, customizing one weapon won't have an effect on your attacks with other weapons.

In regards to 「Items」, they are consumed when used up, lost unless you buy a replacement.