Sessions With Multiple PCs

Sessions with Multiple PCs This system is designed with sessions involving 1 GM and 1 player in mind. That doesn't mean it cannot be played with multiple players, though. When playing with multiple PCs, please consider the following points.

=Matching Consensus= More important than rule balance, the first step is to match the taste of all involved. A compromise must first be reached so that everyone's taste lines up. If there are obvious conflicts in taste, it is better to give on up sexual sessions with the participants concerned.

=Time Division for ERP= If there are multiple PCs, Contacts will similarly be multiplied. Thus, when ERP is done with a degree of depth, players not involved will have nothing to do but watch. As such, ERP should be kept short. It should not be longer than 10 minutes, which should give other players ample time to rest. If there are only 2 PCs, another solution is to have each other as Contact. In this case, when PC conduct ERP with each other, it will be fine for GM to rest. If there are 4 PCs, then it is fine to match them in pairs. On the other hand, if all PC share the same NPC as Contact, there are ways to get everyone to ERP together. However, GM will have to respond to all of them, which can be quite difficult. You should choose the method that fits your style best.

=Request Content= It is fine to make the reward [original payment × number of PC]. On the other hand, since Preparations are also multiplied by the amount of PC, the deadline should be advanced. The rule for advancing days can be removed, and just make 24 hours the hard deadline.

=Combat Sequence= In combat, PCs act before NPCs. Since there are multiple PCs, they can act in "sequence as determined among themselves". However, once combat begins, the sequence should not be changed again.

=Enemy NPC= As the number of PC increases, the number of enemy can also increase to an annoying degree. Managing distance will also be cubersome. Fortunately, in this system, being outnumbered does not impose significant disadvantages. It is enough to increase enemy level by 1, and increase Pride to [original value × number of PC]. If the situation means enemy with high Pride will not fit, it is fine to make them into "Mob" by including guards and subordinates. Once GM is sufficiently familiar with this system, deploying multiple NPC as enemy can be fun as well.