Love Sessions

= Love Sessions = A Hunter doesn't spend their daily life only on the streets.

Their time spent lounging at home or with loved ones is important too. Even with those that aren't loved ones, when spending time together, they may find their feelings for one another deepening.

Sessions that follow such tender moments together, are called 「Love Sessions」, to distinguish them from the norm.

Love sessions don't need a plot, and only a single specific NPC has to show up. No combat occurs, and tracking time is straightforward.

If you want to spend some time RPing about a character and an NPC they've met deepening their relationship, a love session might be a great choice.

As well, love sessions can serve well as a breather between other sessions.

Relationships strengthened as part of a love session should have a strong influence on the RP of other sessions.

Session Flow
Love sessions differ significantly from regular sessions.

First of all, the phases of 「Confirming the Request」 all the way to 「Advancement」 don't happen.

With no request, there is no deadline and no reward. With no objective, there's no 「Preparation」 and no 「Climax」 as well. Not even 「Combat」 occurs.

「ERP」, however, works as it usually does during a session.

You don't 「Advance」 your character at the end of the session, but you also don't pay 「maintenance」 and 「interest」.

Free-roam sessions have an 「arbitrary」 length.

They can continue as long as you, the player and the GM, want to keep playing. If you hit a time limit, you can end the session then and there.

In-game time elapses in 3-hour increments.

You can finish after three hours of in-game time, or even leisurely spend several days together all you like.

However, a PC with debt is limited to 10 days (240 hours) maximum. They have their debtholders pressuring them to worry about.

Love sessions center around one, particular NPC who has a close relationship with the PC. While this NPC doesn't necessarily have to be a Contact, they should at least have some sort of connection.

The NPC chosen for this role is called the PC's 「partner」.

These sessions are set within either the PC's or their partner's home, and for the most part, they don't go out.

If a PC doesn't have a home, you can just assume the two spend their time at the partner's home, or stay in a suitable hotel or similar.

During a session, the only action a player takes is that of 「Sweet Time (explained next)」 every 3 hours in-game.

As well, if the PC's partner is a 「Lover」, they gain 1 point of 「Advantage」 at the start of a love session.

Depending on the group consensus, the GM could even allow love sessions to involve multiple NPCs. However, only one NPC can gain the effects of any one 「Sweet Time」.

Sweet Time
Roll d66 on the 『Sweet Times table』.

The situation whose number you get takes place.

Three hours of in-game time pass as part of this.

If any situations affect your Pride or Credits, they carry over into the next session.

Read the situation you get, and roll a Karma (Romance) check, with a modifier based on the situation's respective 「Mood」.

On a success, your 「Favor」 with your partner increases by [your check total ÷ 2] points.

On a failure, your 「Favor」 is instead reduced by [6 - your check total] points.

A Critical increases Favor by 10 points.

A Fumble reduces it by 5.

Favor
「Favor」 is a numerical representation of how open and affectionate a PC is with a partner.

Favor is unique to each partner. If you have love sessions with multiple partners, make sure to write them down separately to avoid confusion.

The amount of Favor a partner starts with during your first love session involving them varies is as below.


 * 0 points: First meeting
 * 3 points: For normal contacts, generally a transactional relationship
 * 10 points: For 「Lover」 contacts

During a love session, a partner who reaches 「10 points」 of Favor automatically becomes a 「Lover」 contact.

If they're already another type of contact, they become one in addition.

For example, if you had an NPC contact who was an 「Information Dealer」 then reached 10 points of Favor with them, they'd become both an 「Information Dealer」 and a 「Lover」. When gaining a Contact Effect from them, it would be your choice which one effect to take.

Favor carries over between sessions.

During regular sessions and free-roam sessions ran by the same GM, a PC can choose to lower a 「Lover」 contact's Favor by 「5 points」 at any time.

In exchange, that PC gains 1 point of 「Barrier」.

Through your lover's prayer or through love itself, you're miraculously saved.

On the other hand, a NPC whose Favor drops to 「9 points」 or lower will no longer count as a 「Lover」 contact. Note that the above effect cannot be used once that happens.

Beyond that, an NPC's Favor can drop even below zero.

If by the end of a love session, your Favor is below 「0 points」, your relationship is completely fractured and you lose that NPC as a contact entirely.

However, if you RP with them enough over the course of regular and free-roam sessions, the GM could let you reacquire that same NPC even as a 「Lover」 contact, your Favor starting out at 「10 points」 once more.