Fixer

= Description = Human society continues to exist no matter how much have been swallowed by devastation and decadence. The Fallen Special Ward is no exception.

And in society, violence is but a means of negotiation.

Just as there is negotiation, there is violence.

After all, violence is nothing but a tool of negotiation.

As such, the ruling class commonly uses its negotiation skills to run society.

Violence, magic, economy... they're all just tools to be used and discarded.

Negotiation is what makes the world tick.

And the world of Hunters is also a society. As such, it's only natural that there are those skilled in negotiations - Fixers.

Unlike many other Hunters, Fixers avoid fighting.

Of course, there is no denying that violence is one of the means to converse... but risky fights are a last resort. If it has to be done, victory should be assured before the fighting commences.

Intelligence, analysis, groundwork, cover, preparation.

Fixers are skilled in networking more than anything else.

While working for requests, their network will expand even further. With enough help, it is quite possible for them to complete request despite not being a skilled fighter.

And if they think it would still be difficult despite that... they can investigate and hand the result to others without completing the job. With enough connections, they can refer the job to the right Hunters.

Introducing fitting talents is also a way of living for Fixers.

= Starting Power =

= Personal Experiences =