Contacts

Hunters can draw upon their contacts, gaining a variety of benefits.

There are 6 types of contacts a PC can have, each with their own effect.

For these effects, look to the Contacts table.

No dice check is needed to gain the effects linked to a contact.

Instead, Hunters can receive these effects through the following methods:

= ERP involving the character that is the contact = Choose one of your contacts, and perform some ERP (see section below).

Meeting your contact in person, deepening your relationship together with sex, earning their favor through literally making them feel good.

This also serves to reduce your character's Karma, so you could consider it the recommended method.

If you don't have the time, and the GM agrees to it, you can keep your description of whatever relations occur to only a short synopsis. On the other hand, with your GM's approval, you could deepen your relationships with several contacts at once, gaining each of their effects.

= Reduce your Pride = Choose one of your contacts, and reduce your PC's Pride by 1d6.

Begging, prostrating yourself before them, or something along those lines could net you a begrudging 「favor」, gaining their effect. Perhaps a quick description of them performing some humiliation play on you would also be good.

This exchange should take a fair amount of time (3 hours), or with the GM's approval, as little as a few minutes on the phone could be good.

= Pay 10 credits = Choose one of your contacts, and spend 10 credits.

Alternatively, if the PC's debt isn't already maxed out, they could increase their amount owed by 10.

Presents, buying them a drink or a meal, a cash payment, or so on could all gain you your contact's effect. This exchange should take a fair amount of time (3 hours), or with the GM's approval, as little as a few minutes on the phone or spent wiring them the money could be good.

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During a session, a PC may get to know someone well enough that it easily makes sense for them to become a contact. However, new contacts can only be gained at the end of a session, during the character 「Advancement」 step.

Within the same session, no matter how many times you meet the same NPC, or even have ERP involving them, a Karma (Negotiation) check is still required to gain any additional information or other benefits off them.

On the other hand, if they do become a 「Contact」 at the end of that session, they can show up in later sessions they wouldn't otherwise be involved in, if the player seeks their presence for any information or help.